Soul Strike Review – Is This Idle RPG Worth Your Time?

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Soul Strike, the latest idle RPG from Com2uS Holdings, landed with a bang and quickly hit a million downloads. As someone who enjoyed Summoners War, I was eager to see how this new take on idle progression would stack up. Spoiler alert: the core systems are solid, the visuals are appealing, but the relentless summons and monetization threaten to choke the fun.

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Gameplay Loop

At its heart, Soul Strike is an idle RPG where your hero auto-attacks and uses abilities while you focus on gearing up, summoning support, and optimizing your build. Here’s how the main systems break down:

Gear Summoning

Soul Strike soul sumon gameplay screenshot


Every weapon, piece of armor, and trinket is acquired through “Soul Summoning.” These items not only pump up your stats but also change your appearance. With hundreds of designs to unlock, you can mix parts to create a look that’s uniquely yours—if you can get the summons to cooperate.

Classes

Soul Strike class


Your hero’s class slot is another summon gate. Each class grants stat bonuses plus a special perk at higher rarities. Want the top-tier class? Prepare to summon endlessly or buy premium currency, because the drop rates are unforgiving for free players.

Skills

Soul Strike skills


You equip up to six skills from Fire, Earth, Wind, Water, and Physical categories. Legendary skills hit harder and look cooler, but even basic skills can be game‑changers when they buff your damage or slash cooldowns. Of course, the rarest skills are locked behind more summons.

Allies

You can bring in three allies, each with their own auto‑cast ability. A well‑rounded squad can make mid‑game content breeze through, but filling out your roster with strong allies is mostly a matter of luck or spending cash.

Advanced Systems
Beyond the basics, there are Relics, pets, and progression packs that further customize your hero. Unless you’re willing to pony up for summons, you’ll barely scratch these systems as a free‑to‑play gamer.

The result is a classic gacha treadmill overlaid on idle mechanics: play a bit, level up, summon more gear and units, rinse and repeat.

Visuals and Presentation

gameplay screenshot of soul strike with summoning results

Soul Strike’s art direction is polished. Character models sport fine details, animations pop on every ultimate, and backgrounds are lush enough to give a sense of immersion. The UI is clean, but the summoning animation feels generic, which is an odd misstep given how central it is to the experience. When you finally get a five‑star weapon, you want the screen to shake, not just flash a mediocre effect.

Monetization and Ads

Here’s where Soul Strike’s promising foundation starts to crumble:

  1. Ad Reliance — Watching ads isn’t mandatory, but they provide meaningful boosts: extra dungeon runs, faster resource gains, bonus summons, and temporary buffs. I found myself chipping away at my daily ad limit just to keep pace, which felt more like a chore than a perk.
  2. Progress Packs — Every menu you open and every milestone you hit triggers a pop‑up offering bundles of gems, equipment, or cosmetics, prices ranging from $1 to $30. At one point I had over fifty offers flashing at me, begging to be purchased. It’s overwhelming and tiresome, especially when you’re already short on resources.
  3. Free‑to‑Play vs Pay‑to‑Win — Early on, idle rewards and occasional summons felt generous enough. But by mid‑game the gap between spenders and non‑spenders widens dramatically. Without spending real money, you’ll hit a wall in gear scores and ally power that no amount of ad‑watching can overcome.

Com2uS has a reputation for effective monetization, but Soul Strike’s aggressive packs and summons risk pushing players away before they see the real depth of the game.

Community and Support

Patch notes reveal steady updates: new allies, special events, and limited‑time skins. The developers listen to feedback—server stability has improved since launch, and some buggy ads have been fixed. Yet, user reviews still complain about random crashes during summons and rare cases where watching an ad either crashes the game or fails to grant the reward. When your core loop is built around summons and ad rewards, technical hiccups can be a dealbreaker.

Pros and Cons

Pros

  • Deep character customization with hundreds of gear pieces and cosmetic parts.
  • True idle progression: offline rewards let you level up even when you’re not playing.
  • Variety of skills, classes, and allies offers strategic depth.
  • Regular updates and active community engagement keep content fresh.

Cons

  • Every major upgrade—gear, class, skills, allies—must be summoned.
  • Ads feel mandatory to stay competitive, turning gameplay into ad management.
  • Pop‑up packs are incessant and feel exploitative.
  • Free players will struggle to progress past mid‑game without spending.

Final Verdict

Soul Strike had all the ingredients for a standout idle RPG: polished visuals, satisfying auto‑battle, rich customization, and a reputable developer. But the relentless summon mechanics and pushy monetization distract from an otherwise solid experience. If you love idle games and don’t mind investing real money or devoting your ad slots, you’ll find a rewarding progression loop. But if you hate feeling nickel‑and‑dimed at every turn, this one will wear you down.

Approach Soul Strike with caution. Set a firm spending limit, lean into the idle side by letting your hero grow off‑screen, and don’t fall for every tempting progress pack. There’s genuine fun here, but it’s buried under a mountain of summons and pop‑ups. Enjoy responsibly—and remember that no game is worth emptying your wallet.

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One response to “Soul Strike Review – Is This Idle RPG Worth Your Time?”

  1. […] already done a full review of Soul Strike and if you want to check it out, you can do it here. In case you’re short on time and can’t read it all, I’ll give you the gist of […]

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