Lunarium Review – A Beautiful Adventure Worth Playing?

Lunarium is a new indie action RPG released on July 29th, 2026. What stood out to me the most, even before I got this game, were the visuals and the atmosphere of it. And after playing it, I’m happy to confirm that this game is everything it said it was going to be. 

It has a very distinct look and feel that helps it stand out from other action RPGs, and it was one of the main reasons I wanted to keep exploring and see what else the game had to offer. But good looks can only get you so far, so I wanted to see how it worked and whether the gameplay would be fun too. So, without further ado, here are my thoughts. 

NameLunarium
Developers月相仪Lunarium
Release Date29 July, 2026
GenreAction RPG
PlatformsPC
Size3.36 GB
Length15 – 25 Hours
Price$17.99

Story

lunarium story screenshot

Lunarium’s story revolves around Ave, a knight who after failing to defeat a monster gets saved by a magical mysterious girl called Luna. They team-up in order to try to save the world from being destroyed by Nihilus. A lot of the world and its history are discovered naturally as you explore. There were moments where it can get just a tiny bit cringe/corny but I feel like it fits perfectly and sorta adds to the overall charm of the game. I’ve had my theory of what happened and where it all leads but without spoiling it all I can say that I was wrong. Honestly all in all I was pleasantly surprised with the story and I would highly recommend not skipping through it. 

Gameplay

Lunarium gameplay screenshot

The gameplay of Lunarium can be best described as an isometric action RPG focused on parrying. What I liked the most is that there wasn’t a big cinematic half hour intro but rather you immediately get thrown into the world of Lunarium. From there you get familiar with controls, fight a few monsters and soon after you get to face the first boss. I gotta admit that it felt refreshing. 

I’ve made a grave mistake of turning on story mode somehow while messing with the settings and fighting the second boss was incredibly easy. I think in order to fully experience the charm of the game, you gotta stay away from that option. 

I’ve heard a few people mention that parry mechanics are bad and slow but in full honesty, I’ve found it more than just fine. It was an enjoyable experience where the timing of when I’m supposed to parry and when to dodge is clear as day and easy to execute. Truth to be told, after Sekiro this felt like a walk in the park. Which some of you masochists might find repelling but I liked it.

As for the skill tree, it’s not a complicated system but it gives progression a little more meaning beyond simply getting to the next objective. The skill tree gives you some room to shape your character around the way you prefer to play, with different upgrades allowing you to improve your abilities as you progress

The cloak system is another interesting part of the Lunarium’s progression. Your cloak isn’t just there for appearance, as it can be upgraded and used to further improve your character via embroidery. It’s nothing major or game breaking but it can be a nice damage boost or just additional survivability. 

Graphics and Audio

Lunarium graphics

I’ve already mentioned that what drew me towards this game was the look of it and after playing it, I think they are still one of the game’s strongest parts. It has that hand-drawn feel and look that gives the game its own identity. Paired with what is best described as “healing your soul” soundtracks, this game is nothing short of amazing. I’m fully aware of what humans are capable of and after years of doing this, I still get surprised how talented some people can be and what they can achieve when the passion is there. 

Conclusion

It was a relatively short experience in the Lunarium but I’ve enjoyed every second of it. It’s one of those games that drew me in with its beauty but kept me with everything else. If I was any younger, I strongly believe I would have pulled an all nighter and finished this game in one go. Luckily, I took my time with it and stretched it over the course of a few days. If you’re someone who enjoys beautiful well crafted indie ARPG games then I highly recommend this one.

Pavle Perunicic
Pavle Perunicic

Pavle is the founder of PlayForge and its lead writer and reviewer, covering PC, PS5, and mobile games, a with a focus on RPGs, MMOs, FPS games, and more. He’s been gaming since the PS2 days and now writes in-depth reviews and guides to help players find their next obsession and get gaming insights from real players, not just critics. His reviews are honest and transparent, but he always tries to stay positive, because in his opinion, almost any game can be fun if you look at it the right way.

In his free time, he likes to (obviously) play more games, spend time with his family, theorycraft about various media with his wife, and watch anime. So yes, he's a complete nerd, even if he'll never admit it.

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